![]() ![]() It is possible to prevent a sleeper from alerting others by killing it or staggering it with a shove. They will then let out a screeching call a few seconds after it, which in turn will alert any sleepers in the same room as it. However further continuous disruption (let it be in the form of sound, light, or movement) in this second stage will cause them to awake and attack the source of the disturbance - the player. After being initially disturbed, there is a second phase where the sleeper's body will begin to flash rapidly and spasm about, which will calm down after a few seconds once the disturbance has stopped. Should they be approached by a player, they will begin to glow, indicating heightened awareness of their surroundings. They emit distinctive sounds while dormant (these sounds being different depending on the variant), making it relatively easy to locate their whereabouts. ![]() Sleepers in their humanoid form are mutated humans of pale skin and mangled body parts found in every corner of the Complex in varying numbers. These enemies do not move from their spawning locations ![]()
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